Wednesday, November 7, 2018

Midterm Done


So the program works really well aside from some minor glitches. I was able to successfully produce words, produce sentences, and assemble words based on their assigned function in English syntax. This post is a bit late as I was having some last minute issues with the sentence constructor as well as issues with screen capturing as I was running it in fullscreen initially.


What is being shown is the program creates a set of words with random function being nouns or verbs. These are represented as the coloured dots on screen. The blue line shows which words are being used in the current sentence. If you select a positive response the words will then have a green line and recorded as complimentary so that the sentence constructor will attempt to add those words together in other sentences as they make sense in context (according to player response). If a negative response is selected the words will be given a red line to show a dead relation and the program will avoid using those words together in a sentence however new words may connect the two as a new word may change the context of the statement. The "I understand" and "pointless" options are there to increase the rate the words generate if the statements start becoming repetitious or aren't readable.

I wasn't able to touch any of the AI concepts since that would have been a project in itself but I think I'm happy having a networking language program that as far as I'm concerned shouldn't crash given the stress testing I've done. I was hoping to add some more graphics to the project like towers to show an archive of all the sentences as well as adding more sentences each cycle however at the current state I would have to move a lot of code around and Im unfortunately out of time. I'm struggling to go back and comment all of the code but I did leave some variables in that I wasnt able to utilize in the final build. Those however I left in so I had some room to expand if I did end up having the time.



//CODE


PVector[] snowFlakes = new PVector[2000];
float[] snowSpin = new float[2000];

Entity player = new Entity();

Entity stranger = new Entity();

Words useWords = new Words();

Central central = new Central();

int progress = 0;


void setup()
{
  size(1600, 900, P3D);
  //fullScreen(P3D);
  snowSetup();

  //pWords.makeWord();
  //pWords.makeWord();

  for (int a = 0; a < 5; a++)
  {
    central.addWord();
  }
  player.addDialogue("Yes");
  player.addDialogue("No");
  player.addDialogue("I think I understand");//pWords.wordList.get(0));
  player.addDialogue("This is pointless");//pWords.wordList.get(1));
}

void draw()
{
  lights();

  translate(0, 0, 0);

  background(200);

  midGround();

  snowing();

  timeLine();

  playerSpeak();

  central.drawMe();
}

void snowSetup()
{
  for (int a = 0; a < snowFlakes.length; a ++)
  {
    snowSpin[a] = random(-1, 1);
    snowFlakes[a] = new PVector(random(-width, width*2), random(-height/2, height), random(-width*2, width*.75));
  }
}

void snowing()
{
  noStroke();
  fill(255, 255, 255, 200);

  for (int a = 0; a < snowFlakes.length; a ++)
  {
    pushMatrix();
    translate(snowFlakes[a].x, snowFlakes[a].y, snowFlakes[a].z);
    //ellipse(0, 0, 10, 5);
    rect(0, 0, 20, 10);
    popMatrix();

    //random variation in snowing movement
    snowSpin[a] += random(-.2, .1);
    //wave movement with y set to always increase
    snowFlakes[a].y += abs(sin(snowSpin[a]));//random(0.1,1);
    snowFlakes[a].x += cos(snowSpin[a])/2;//random(-.5,.5);
    snowFlakes[a].z += cos(snowSpin[a])/2;

    //reset the snow position to the sky once it hits the ground
    if (snowFlakes[a].y > height)
    {
      snowFlakes[a] = new PVector(random(-width, width*2), random(-height, -height/2), random(-width*2, width*.75));
    }
  }
}

void midGround()
{
  stroke(100);
  fill(150, 100, 100);
  pushMatrix();
  translate(width/2, height+100, -width/2);
  box(width*10, 100, width*10);
  popMatrix();
}

void playerSpeak()
{
  if (stranger.doneTalking())
  {
    player.multipleText();
  }
}

void timeLine()
{
  switch(progress)
  {
  case 0:
    //reset sentences
    stranger.dialogue = new ArrayList();
    //stranger.addDialogue("Busy working on the " + sWords.wordList.get(0) + "?");
    stranger.addDialogue(central.makeSentence());   
    stranger.setupText();
    progress++;
    central.addWord();
 
   
    break;

  case 1:
    stranger.textBox();
    central.remember();
    break;
  }
}

//a String based Dictionary class for holding 1 string as a word and it's traits
class Dict
{
  ArrayList <String> wordList = new ArrayList();

  String word;
  //other words that has made a positive response
  ArrayList <Dict> siblings = new ArrayList();
  //other words that has made a negative response
  ArrayList <Dict> rejects = new ArrayList();

  boolean isPronoun;

  boolean isPropNoun;
  boolean isNoun;
  boolean isVerb;
  boolean isAdjective;
  boolean isAdverb;

  boolean isSpecific;
  boolean isGeneral;

  //drawing
  PVector dColour = new PVector();
  PVector outPos = new PVector();
  PVector moveRate = new PVector();
  float rotation;
  float orbitOff;
  //
  float orbitR;


  Dict(String eWord)
  {
    word = eWord;
    //
    rotation = random(-2, 1);
    //
    orbitOff = random(-1, 1);
    orbitR = central.definitions.size();
    //
    dColour = new PVector(random(0,255),random(0,255),random(0,255));
  }

  //use this to assign a word to either verb or noun randomly
  void randomTraits()
  {
    //rolls a random float between 0 and 2 and rounds down to an int
    //0 = false, anything above zero (1 or 2) is true;
    if (boolean(floor(random(0, 2))))
    {
      println("noun");
      isNoun = true;

      if (boolean(floor(random(0, 2))))
      {
        isSpecific = true;
      } else
      {
        isGeneral = true;
      }
    } else
    {
      println("verb");
      isVerb = true;
    }
  }

  //draw
  void moveDot()
  {
    rotation += random(0, 0.005);
    orbitOff += random(0, 0.012);

    moveRate.x = sin(rotation);
    moveRate.y = cos(orbitOff);
    moveRate.z = cos(rotation);
   
    moveRate = moveRate.normalize();
   
    outPos.x = width/2 + moveRate.x * (orbitR + 200);
    outPos.y = height/2 + moveRate.y * (orbitR + 200);
    outPos.z = -width/2 + moveRate.z * (orbitR + 200);
 
   
  }
}

class Central
{
  int positive;
  int negative;

  PVector centerPos;

  ArrayList <String> sentences = new ArrayList();
  ArrayList <Dict> definitions = new ArrayList();

  //Definite articles refer to the subject
  String the = "the";
  //Indefinite Articles refer to a subject
  String aaa = "a";

  ArrayList <Dict> phraseWords = new ArrayList();
  String phrase;
  int wordCountP;
  int sentCount;
  int hasSiblings;
  //
 
  Central()
  {
  }

  //use to construct a new word with random traits
  void addWord()
  {
    definitions.add(new Dict(useWords.makeWord()));
    definitions.get(definitions.size()-1).randomTraits();
  }

  //Make a sentence
  String makeSentence()
  {
    hasSiblings = 0;
    //reset variables

    wordCountP = int(random(2, 4));
    phraseWords = new ArrayList();
    phrase = new String();

    //add a random word for the array size
    for (phraseWords.size(); phraseWords.size() < wordCountP; )
    {
      phraseWords.add(definitions.get(int(random(0, definitions.size()))));
      //add a sibling
      if (phraseWords.get(phraseWords.size()-1).siblings.size()>0)
      {
        phraseWords.add(phraseWords.get(phraseWords.size()-1)
          .siblings.get(int(random(0, phraseWords.get(phraseWords.size()-1).siblings.size()-1))));
      }
     
      //remove a reject
      for (int a = 1; a < phraseWords.size(); a++)
      {
        //for (int b = 0; b < phraseWords.size(); b++)
        {
          if (phraseWords.get(a).rejects.size()>0)
          {
            for (int c = 0; c < phraseWords.get(a).rejects.size(); c++)
            {
              if (phraseWords.get(a).rejects.get(c) == phraseWords.get(a-1))
              {
                if (a >= phraseWords.size())
                {
                  phraseWords.remove(a-1);
                }
              }
            }
          }
        }
      }
    }


    //Sentence construction
    for (int a = 0; a < phraseWords.size(); a++)
    {
      //add a conjunction between subjects
      if (a> 0 && a+1 < phraseWords.size())
      {
        if (phraseWords.get(a).isNoun && phraseWords.get(a+1).isNoun)
        {
          phrase += "and ";
        }
      }

      //Add definite article before noun.
      if (phraseWords.get(a).isNoun)
      {
        //use the construct method to add an Article
        //add "the" to a known subject
        phrase += article(phraseWords.get(a).isSpecific, the + " ", a);
        //add "a" to a general subject
        phrase += article(phraseWords.get(a).isGeneral, aaa + " ", a);
      }

      //add a new word.
      phrase+= phraseWords.get(a).word;

      //add space if there are still words to add.
      if (a < phraseWords.size()-1)
      {
        phrase += " ";
      }
    }

    //if there are 2 verbs together then the last becomes an adverb.
    if (phraseWords.get(phraseWords.size()-1).isVerb && phraseWords.get(phraseWords.size()-2).isVerb)
    {
      phrase+= "ly";
    }

    phrase+= ".";
    return phrase;
  }

  //recieve viewer feedback
  void remember()
  {
    if (player.pInput[0])
    {
      positive++;
      progress = 0;
      for (int a = 1; a < phraseWords.size(); a++)
      {
        phraseWords.get(a).siblings.add(phraseWords.get(a-1));
      }
    }

    if (player.pInput[1])
    {
      positive--;
      progress = 0;
      for (int a = 1; a < phraseWords.size(); a++)
      {
        phraseWords.get(a).rejects.add(phraseWords.get(a-1));
      }
    }

    if (player.pInput[2])
    {
      positive+=2;
      progress = 0;
      for (int a = 1; a < phraseWords.size(); a++)
      {
        phraseWords.get(a).siblings.add(phraseWords.get(a-1));
      }
      addWord();
      addWord();
    }

    if (player.pInput[3])
    {
      positive-=3;
      progress = 0;
      for (int a = 1; a < phraseWords.size(); a++)
      {
        phraseWords.get(a).rejects.add(phraseWords.get(a-1));
      }
      addWord();
      addWord();
    }
  }

  //returns a string that is a verb
  String verb()
  {
    //only run loop if dictionary contains a word
    if (definitions.size()>0)
    {
      //grab a random word from the dictionary
      for (int a = 0; a < definitions.size(); a = int(random(0, definitions.size()))) //definitions.get(a).isVerb; a ++)
      {
        //check if the word is a verb to output
        if (definitions.get(a).isVerb)
        {
          return definitions.get(a).word;
        }
      }
    }
    return "";
  }

  String article(boolean trait, String word, int wordPlace)
  {
    if (trait)
    {
      if (wordPlace == 0)
      {
        return word.substring(0, 1).toUpperCase() + word.substring(1, word.length());
      } else
      {
        return word;
      }
    }
    return "";
  }

  //Returns a Noun
  String noun()
  {
    //only run if the dictionary contains a word
    if (definitions.size()>0)
    {
      //grab a random word from the dictionary
      for (int a = 0; a < definitions.size(); a = int(random(0, definitions.size()))) //definitions.get(a).isVerb; a ++)
      {
        //check if the word is a noun
        if (definitions.get(a).isNoun)
        {
          return definitions.get(a).word;
        }
      }
    }
    return "";
  }

  String ranWord()
  {
    return definitions.get(int(random(0, definitions.size()))).word;
  }

  //display the words
  void drawMe()
  {
    centerPos = new PVector(width/2, height/2, -width/2);
    //draw center
    pushMatrix();
    translate(centerPos.x, centerPos.y, centerPos.z);
    fill(250, 100, 200);
    ellipse(0, 0, 100, 100);
    popMatrix();

    //draw orbits
    fill(200, 150, 150);
    for (int a = 0; a < definitions.size(); a ++)
    {
      fill(definitions.get(a).dColour.x, definitions.get(a).dColour.y, definitions.get(a).dColour.z);
      pushMatrix();
      definitions.get(a).moveDot();
      translate(definitions.get(a).outPos.x, definitions.get(a).outPos.y, definitions.get(a).outPos.z);//a*50, defPos.get(a).y);
      ellipse(0, 0, 50, 50);
      popMatrix();
    }

    //active connections
    strokeWeight(10);
    stroke(100, 100, 200, 200);
    for (int a = 1; a < phraseWords.size(); a++)
    {
      line(phraseWords.get(a).outPos.x, phraseWords.get(a).outPos.y, phraseWords.get(a).outPos.z - 5,
        phraseWords.get(a-1).outPos.x, phraseWords.get(a-1).outPos.y, phraseWords.get(a-1).outPos.z - 5);
    }

    //sibling connections
    strokeWeight(8);
    stroke(150, 170, 50, 125);
    for (int a = 1; a < definitions.size(); a++)
    {
      for (int b = 0; b < definitions.get(a).siblings.size(); b++)
      {
        line(definitions.get(a).outPos.x, definitions.get(a).outPos.y, definitions.get(a).outPos.z - 10,
          definitions.get(a).siblings.get(b).outPos.x, definitions.get(a).siblings.get(b).outPos.y,
          definitions.get(a).siblings.get(b).outPos.z - 10);
      }
    }

    //reject connections
    strokeWeight(8);
    stroke(120, 50, 50, 125);
    for (int a = 1; a < definitions.size(); a++)
    {
      for (int b = 0; b < definitions.get(a).rejects.size(); b++)
      {
        line(definitions.get(a).outPos.x, definitions.get(a).outPos.y, definitions.get(a).outPos.z - 10,
          definitions.get(a).rejects.get(b).outPos.x, definitions.get(a).rejects.get(b).outPos.y,
          definitions.get(a).rejects.get(b).outPos.z - 10);
      }
    }
  }
}



//a String based Dictionary class for holding 1 string as a word and it's traits
class Dict
{
  ArrayList <String> wordList = new ArrayList();

  String word;
  //other words that has made a positive response
  ArrayList <Dict> siblings = new ArrayList();
  //other words that has made a negative response
  ArrayList <Dict> rejects = new ArrayList();

  //boolean isPronoun;

  //boolean isPropNoun;
  boolean isNoun;
  boolean isVerb;
  //boolean isAdjective;
  //boolean isAdverb;

  boolean isSpecific;
  boolean isGeneral;

  //drawing
  PVector dColour = new PVector();
  PVector outPos = new PVector();
  PVector moveRate = new PVector();
  float rotation;
  float orbitOff;
  //
  float orbitR;


  Dict(String eWord)
  {
    word = eWord;
    //
    rotation = random(-2, 1);
    //
    orbitOff = random(-1, 1);
    orbitR = central.definitions.size();
    //
    dColour = new PVector(random(0,255),random(0,255),random(0,255));
  }

  //use this to assign a word to either verb or noun randomly
  void randomTraits()
  {
    //rolls a random float between 0 and 2 and rounds down to an int
    //0 = false, anything above zero (1 or 2) is true;
    if (boolean(floor(random(0, 2))))
    {
      println("noun");
      isNoun = true;

      if (boolean(floor(random(0, 2))))
      {
        isSpecific = true;
      } else
      {
        isGeneral = true;
      }
    } else
    {
      println("verb");
      isVerb = true;
    }
  }

  //draw
  void moveDot()
  {
    rotation += random(0, 0.005);
    orbitOff += random(0, 0.012);

    moveRate.x = sin(rotation);
    moveRate.y = cos(orbitOff);
    moveRate.z = cos(rotation);
   
    moveRate = moveRate.normalize();
   
    outPos.x = width/2 + moveRate.x * (orbitR + 200);
    outPos.y = height/2 + moveRate.y * (orbitR + 200);
    outPos.z = -width/2 + moveRate.z * (orbitR + 200);
 
   
  }
}

class Entity
{
  PVector position = new PVector();

  //Text
  //Speech list
  ArrayList <String> dialogue = new ArrayList();
  //
  int dStep = 0;
  //
  float printSize = 30;

  //Text box
  PVector tbSize = new PVector(300, 100);
  PVector tbPos = new PVector();
  //printing speed
  float textSpeed;
  //print line
  int step = 1;
  //the width of each row
  int lineLength = 30;
  //the numbers of rows needed to print all the text
  int textLineCount;
  //counts up to print the text
  int[] textCrawl = new int[4];
  //the margins to start and stop the string segments
  int[] textMargin = new int[5];
  //locks each line of text to stop them from printing past the margins
  boolean[] stepLocked = new boolean[4];

  //
  PVector tbButtonPos = new PVector();
  PVector tbButtonSize = new PVector(50, 50);
  //
  boolean textDone;
  boolean pressLock;

  Entity()
  {
  }

  void addDialogue(String enterText)
  {
    //enter dialogue string;
    dialogue.add(enterText);
  }

  //sets up all the parameters for the dialogue box to display and print;
  void setupText()
  {
    //measure the amount of rows needed to draw all the text
    textLineCount = ceil(dialogue.get(dStep).length()/lineLength)+1;
    //set Textbox position
    tbPos = new PVector(width - lineLength*12 - 300, height/2 + 50);
    //set the textbox size to encapsulate all the text
    tbSize = new PVector(lineLength*12 + 100, textLineCount * (printSize));
    //println(textLineCount);

    //reinitialize all the arrays to the correct size to print all the dialogue
    //text printing
    textCrawl = new int[textLineCount];
    //stop each row from going over
    stepLocked = new boolean[textLineCount];
    //set the margin to stop and start the text in
    textMargin = new int[textLineCount+1];

    //setup margins for the text
    for (int a = 0; a < textMargin.length; a ++)
    {
      //set the markers for when to start and end the text scrawl
      textMargin[a] = lineLength*a;//tbSize.x/11)*a;
    }
    //setup the text typing starting positions;
    for (int a = 0; a < textCrawl.length; a ++)
    {
      //set up an int to print in each letter as it increases;
      textCrawl[a] = textMargin[a];
    }
    step = 1;
    textSpeed = 0;
  }

  boolean doneAll;
  //prints and proceeds dialogue on screen
  void textBox()
  {
    pushMatrix();
    //draw textBox
    translate(tbPos.x, tbPos.y);
    fill(230);
    rect(0, 0, tbSize.x + 100, tbSize.y+10);
    //text box
    fill(0);
    textSize(printSize);
    translate(0, 30, 0); 

    //speed that the text will display at
    textSpeed += 10/frameRate;
   
    //print all lines of text out in the current dialogue string
    for (int a = 0; a < step; a ++)
    {     
      //stop the text from going beyond the string length and crashing
      if (textCrawl[a] < dialogue.get(dStep).length())
      {
        //print text by increasing text lines until it hits the margin and dont cut the word off
        if (textCrawl[a] < textMargin[a+1] || dialogue.get(dStep).charAt(textCrawl[a]) != ' ')
        {
          //dont print over dialogue length and crash
          if (textCrawl[a] < dialogue.get(dStep).length())
          {
            //extend text print by the print speed;
            textCrawl[a] = int(textSpeed);
          }
        }
      }
      //stop the text from going beyond dialogue length
      if (textCrawl[a] < dialogue.get(dStep).length())
      {
        //if the text length is larger than the margin length start the next line
        if (textCrawl[a] >= textMargin[a+1] )//&& dialogue.get(0).charAt(textCrawl[a]) == ' ')
        {
          //only move to the next line once;
          if (!stepLocked[a])
          {
            //only move down a line if there is another line and dont cut words off
            if (step+1 <= textCrawl.length && (dialogue.get(dStep).charAt(textCrawl[a]) == ' ' || dialogue.get(dStep).charAt(textCrawl[a]) == '.'))
            {
              //move the starting marker to where the previous line ended
              textMargin[a+1] = textCrawl[a];
              //lock this line of text
              stepLocked[a] = true;
              //increase loop size to add the next text line;
              step++;
            }
          }
        }
      }
      //Text
      fill(100, 100, 255);     
      //println(textMargin[a] + " " + textCrawl[a]);
      text(dialogue.get(dStep).substring(textMargin[a], textCrawl[a]), 10, 25*a);
    }
    //textCrawl[0] = int(textSpeed);
    popMatrix();

    //Return true once all the text in the current line of dialogue is done printing
    textDone = true;
    if (textCrawl[textCrawl.length-1] < dialogue.get(dStep).length())
    {
      //println(dialogue.get(0).length());
      textDone = false;
    }

    //load the button to proceed to the next dialogue;
   
    if (textDone)
    {
      nextTextButton();
    }
  }

  //proceeds text to next lines
  void nextTextButton()
  {
    tbButtonPos = new PVector(tbPos.x, tbPos.y);
    tbButtonPos.x = tbPos.x + tbSize.x - tbButtonSize.x;
    tbButtonPos.y = tbPos.y + tbSize.y;

    if (dStep+1 < dialogue.size()) {
      //select to progress dialogue when first line is done.
      if (mouseX > tbButtonPos.x && mouseX < tbButtonPos.x + tbButtonSize.x)
      {
        if (mouseY > tbButtonPos.y && mouseY < tbButtonPos.y + tbButtonSize.y)
        {
          if (mousePressed)
          {
            //dont proceed if it's the end of text list
            if (pressLock)
            {
              dStep ++;
              setupText();
              pressLock = false;
            }
            //println(true);
          } else
          {
            pressLock = true;
          }
        }
      }
    }
    pushMatrix();
    fill(50);
    translate(tbButtonPos.x, tbButtonPos.y);
    rect(0, 0, tbButtonSize.x, tbButtonSize.y);
    popMatrix();
   
  }

  //tells the program when the current dialogue has run through
  boolean doneTalking()
  {
    if (dStep+1 >= dialogue.size() && textDone)
    {
      return true;
    }
    return false;
  }

  PVector pPos = new PVector(100, 200);
  boolean[] pInput = new boolean[4];

  PVector rPos;
  PVector rEnd;

  void multipleText()
  {
    pushMatrix();

    //make a return for each response option
    pInput = new boolean[dialogue.size()];

    //draw all the player choices
    for (int a = 0; a < dialogue.size(); a++)
    {
      //positions and size
      rPos = new PVector(100, 200 + 60*a);
      rEnd = new PVector(20 + (printSize/2*dialogue.get(a).length()), 50);

      //draw the rectangles
      fill(150, 150, 50);
      rect(rPos.x, rPos.y, 20 + rEnd.x, rEnd.y);
      //draw the text
      fill(50, 50, 50);
      textSize(printSize);
      text(dialogue.get(a), pPos.x + 10, pPos.y + 30 + 60*a);

      //Player input when they select a dialogue
      if (mouseX > rPos.x && mouseX < rPos.x + rEnd.x)
      {
        if (mouseY > rPos.y && mouseY < rPos.y + rEnd.y)
        {
          if (mousePressed)
          {
            if (dStep+1 < dialogue.size() && pressLock)
            {
              pInput[a] = true;
              println(true);
              pressLock = false;
            }
            //println(true);
          } else
          {
            pressLock = true;
          }
        }
      }
    }
    popMatrix();
  }
}

class Words
{
  //String[] vowels = {"a", "e", "i", "o", "u"};
  char[] vowels = {'a', 'e', 'i', 'o', 'u'};
  //String[] cons = {"b", "c", "d", "f", "g", "h", "j", "k", "l", "m", "n", "p", "q", "r", "s", "t", "v", "w", "x", "y", "z"};
  char[] cons = {'b', 'c', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'm', 'n', 'p', 'q', 'r', 's', 't', 'v', 'w', 'x', 'y', 'z'};
  String[] anyLetter = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j",
    "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"};
  //char[] anyLetter = {'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j',
  //'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z'};


  ArrayList <String> wordList = new ArrayList();
 
  String word;
  ArrayList <String> siblings = new ArrayList();
  ArrayList <String> rejects = new ArrayList();
 
  Words(String eWord)
  {
    word = eWord;
  }

  Words()
  {
  }

  //String word = new String();
  int wordLength;
  boolean addDone;

  //THIS function generates new words and adds them to the stack whenever it's called
  String makeWord()
  {
    wordLength = int(random(1, 8));

    //wordLength = 8;

    word = new String();

    for (int a = 0; a < wordLength; a++)
    {
      addDone = false;

      if (word.length() <= 0)
      {
        word += new String(anyLetter[int(random(0, anyLetter.length))]);
      }

      if (word.length() > 0)
      {

        //check if last letter is any vowel
        for (int b = 0; b < vowels.length; b ++)
        {
          if (!addDone)
          {
            //add constinent if last letter is vowel
            if (word.charAt(word.length()-1) == vowels[b])
            {
              word += cons[int(random(0, cons.length))];
              addDone = true;
            }
          }
        }
        //check if last letter is a constinant
        for (int b = 0; b < cons.length; b ++)
        {
          if (!addDone)
          {
            //add vowel if last letter is constinant
            if (word.charAt(word.length()-1) == cons[b])
            {
              word += vowels[int(random(0, vowels.length))];
              addDone = true;
            }
          }
        }
      }
    }
    wordList.add(word);
    return word; 
  }
 
  String lateWord()
{
  return(wordList.get(wordList.size()-1));
}
}






No comments:

Post a Comment