The VR system is still unstable but I was able to make the particles pass information between eachother and created an off state so that they enter a rest state after a few moments so that takes a lot of stress of of the CPU having to update so much of the worldspace. I've also set them to update slower the larger they get so as the network expands it also slows down the component referencing which is taxing in large amounts or at least the way I organized it.
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