Working on my Game project in my free time I was able to make a for loop system that reads all the attack points in my scriptable objects and then move onto the next attack if the player presses the attack button again.
I did a bunch of coding in class time and I was able to make the amount of resources stored in each object slow its update speed so as parts grow larger they will update slower and that helps stop them from expanding too much and causing visual errors. I also set the particles to make branches out of Lines instead of making new objects for every space, this way I reduce each connection to 1 object despite the distance and I can render them using the Line Renderer component which is a bit tricky to use but is 2d while matching the camera so it saves processing time. now I just need to work on a scene to use it in to complete the experience.
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